Arkham Horror Fiction
Discover the hidden secrets of the investigators who risk everything to save humanity from certain doom
How could six stars vanish from sight all at once, never to reappear
Not all patients can be cure or want to be
A young woman`s disappearance
This Arkham Horror Files novella by Richard Lee Byers invites you to return to Arkham alongside magician Dexter Drake as he searches for arcane tomes that can shed some light on the secrets he first glimpsed in a torn page from the Necronomion during the Great War.
What secrets lie drowned in Devil`s Reef
Lake house destroyed
by Steven Savile & Steve LockleyThe Sign of Glaaki pits escape artist Harry Houdini and author Dennis Wheatley against ancient evil, alongside a cast of familiar characters from the Arkham Horror universe
GHOULS OF THE MISKATONIC IS THE FIRST NOVEL IN THE DARK WATERS TRILOGY BY NEW YORK TIMES BESTSELLING AUTHOR GRAHAM MCNEILL.
Return once more to H The town of Kingsport, on a new board with new rules and locations 8 new investigators with powerful new abilities 4 new Ancient Ones to struggle futilely against New protective elements in the form of Guardians 2 new Herald sheets 20 new monster markers, over 300 new cards, a
A recent find at Miskatonic University has unearthed even more mysteries pertaining to the strange happenings in Arkham, Massachusetts Fantasy Flight Games is pleased to announce the upcoming release of Miskatonic Horror, an expansion for Arkham Horror. The fight against the unknown forces of the co
The Lurker at the Threshold is a boxed expansion set for Arkham Horror, the classic cooperative board game for 1-8 players, set in a world of gothic horror created by author H One of the highlights is the full set of 18 Gate markers that are designed to replace those from the Arkham Horror core set,
The year is 1926, and it is the height of the Roaring Twenties Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed befo
Keep the streets of Arkham Safe - in style
Keep the streets of Arkham safe - in style
Something evil stirs in Arkham, and only you can stop it In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in
A new theater production is coming to Arkham all the way from Paris In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play. The expansion's two scenarios kick off The Path to Carcosacampaign with a trip t
Leave the safety of civilization behind in Heart of the Elders, the third Mythos Pack of The Forgotten Age cycle for Arkham Horror: The Card Game
You thought the cases were closed, relegated to a past that was best left forgotten Return to the Dunwich Legacy invites you to re-open your old cases and experience the first full-length campaign for Arkham Horror: The Card Game with fresh eyes as you encounter new challenges and new surprises. Acr
Join the expedition in The Forgotten Age deluxe expansion for Arkham Horror: The Card Game
Designed as a standalone adventure for Arkham Horror: The Card Game, Curse of the Rougarou sends the investigators along a bone-chilling hunt through New Orleans and the bayous of southern Louisiana
Prepare yourself for a new weapon in the ongoing fight to keep the streets of Arkham safe
The town of Arkham, Massachusetts is in a panic, and only one small band of investigators can thwart the great old ones and Arkham`s utter destruction
The City of Archives is the fourth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game
The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. "Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direfu
While revelers throng the streets of Venice, masked conspirators advance their sinister agendas, shadows envelop the city, and something terrible rises from the lagoon
When you first took center stage in The Path to Carcosa, you dissected the history of the cursed play, reading between the lines to reveal an eldritch conspiracy that stretched beyond this latest performance
Keep the streets of Arkham Safe - in style
Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham
The Dunwich Legacy is a deluxe expansion for Arkham Horror: The Card Game. Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village
Judgement The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if this cruel fate is meant only for you, or for the entirety of Arkham… The Circle Und
It was always going to come to this… You're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in "The Path to Carcosa" cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham's asylum And while its scenario continues and deepens the game's
Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game… By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar
Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game… By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar
In this cooperative, fast-paced board game for one to four players, you arrived too late to stop the loathsome rite, and a monstrous Ancient One tears through reality, heralding the nightmarish creatures that pour into the Miskatonic University campus.
Delve into the secrets of The House with No Name in A Thousand Shapes of Horror, the second Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game
Discover the secrets of the Silver Twilight Lodge in For the Greater Good, the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game!
Embark on a dangerous rescue mission in Dark Side of the Moon, the third Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game!
Featuring the Arkham Horror: The Card Game Core Set cover art printed at 26` x 26` atop a high-quality, slip-resistant rubber base, this playmat is large enough to serve as a backdrop for as many as four investigators
Arkham Horror: The Card Game players will unravel arcane mysteries and conspiracies in your store during the 2018 Invocation event
From the streets of Paris to the city's subterranean catacombs, your pursuit of the truth behind The King in Yellow leads you farther and farther from Arkham's familiar landmarks In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you
Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the myster
At the end of "The Dunwich Legacy" cycle, and near the end of your path to abject madness, Lost in Time and Space is the climactic sixth Mythos Pack in the first full-length Arkham Horror: The Card Game campaign! Nothing can prepare you for what you'll discover at the cycle's end Lost in Time and Sp
Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness
This 3` x 3` slip-resistant gamemat immerses you in the twisted world of eldritch abominations, providing a full space to lay out the sprawling labyrinth that is the city of Arkham