Traveller
Ship Decks provide 81 cards and two rules inserts, enough for a single captain to begin play right out of the box
Ship Decks provide 81 cards and two rules inserts, enough for a single captain to begin play right out of the box
Expansion Packs are 60-card sets (three copies each of 20 cards) offering players new tools and options
Card sleeves come in packs of 50, and are avaliable in one of three designs
Never has there been a greater time of opportunity
Expansion Packs are 60-card sets (three copies each of 20 cards) offering players new tools and options
The Starter Set contains two Ship Decks (the Type S Scout and the Beowulf Free Trader), a counter sheet and a full color rulebook - everything needed for two players
Premium Token Packs includes 20 plastic counters
Card sleeves come in packs of 50, and are avaliable in one of three designs
Expansion Packs are 60-card sets (three copies each of 20 cards) offering players new tools and options
Ship Decks provide 81 cards and two rules inserts, enough for a single captain to begin play right out of the box
Premium Token Packs includes 20 plastic counters
The Starter Set contains two Ship Decks (the Type S Scout and the Beowulf Free Trader), a counter sheet and a full color rulebook - everything needed for two players
Play Mats come in six designs, all made from high quality neoprene
Beyond the borders of the New Commonality of Humankind lies the Sentient Alliance, turbulent worlds where the embers of the Venu War still glow
Play Mats come in six designs, all made from high quality neoprene
Ship Decks provide 81 cards and two rules inserts, enough for a single captain to begin play right out of the box
Play Mats come in six designs, all made from high quality neoprene
Card sleeves come in packs of 50, and are avaliable in one of three designs
Card sleeves come in packs of 50, and are avaliable in one of three designs
Play Mats come in six designs, all made from high quality neoprene
Play Mats come in six designs, all made from high quality neoprene
Ship Decks provide 81 cards and two rules inserts, enough for a single captain to begin play right out of the box
Play Mats come in six designs, all made from high quality neoprene
Card sleeves come in packs of 50, and are avaliable in one of three designs
Ship Decks provide 81 cards and two rules inserts, enough for a single captain to begin play right out of the box
Expansion Packs are 60-card sets (three copies each of 20 cards) offering players new tools and options
Card sleeves come in packs of 50, and are avaliable in one of three designs
Ship Decks provide 81 cards and two rules inserts, enough for a single captain to begin play right out of the box
Play Mats come in six designs, all made from high quality neoprene
Play Mats come in six designs, all made from high quality neoprene
The Traveller Companion is a compilation of variant and alternate rules
Packed with vital data, tables, and charts, the Referee`s Screen is the perfect companion to a Traveller campaign.
The Luriani are a race of contradictions
AT THE VERY FRINGE OF THE IMPERIUM, IN A BACKWATER CORNER OF THE SPINWARD MARCHES, TWO MAJOR SHIPPING LINES ARE DEVELOPING THEIR HOLDS ON THE TRADE ROUTES AND ARE NOW CAUGHT IN A CUTTHROAT COMPETITION FOR A MONOPOLY ON TRADE AND CARGO TRANSPORT
Welcome to the Journal of the Travellers Aid Society, your indispensable guide to adventuring in the Far Future
MERCHANTS AND CRUISERS IS A GIANT RESOURCE FOR REFEREE`S LOOKING TO POPULATE SPACE BETWEEN THE STARS WITH NEW SHIPS, AND PLAYERS LOOKING FOR A NEW RIDE
The fighting arms of the navy are the core of those organizations and Adventure 3: Trillion Credit Squadron allows players to construct, deploy, and engage these fleets
A Traveller needs many things to prosper in Charted Space a good ship, reliable contacts and dice
Exploratory trade missions into the Outrim Void - a region of sparse star systems just over the border from Imperial space - by long-range, Leviathan-class merchant cruisers have proven to be successful and lucrative
Ship Decks provide 81 cards and two rules inserts, enough for a single captain to begin play right out of the box
Welcome to the Journal of the Travellers Aid Society, your indispensable guide to adventuring in the Far Future
Universes of science fiction are filled with vehicles ranging from the mundane to the exotic
Powers and Principalities provides a ready toolkit for referees to detail the forces and organizations that control the planets players land upon the corporations, governments, and religions.
THIS BOOKLET PROVIDES ALL THE CORE RULES FOR TRAVELLER, OFFERING EVERYTHING YOU NEED TO BEGIN YOUR VOYAGES ACROSS KNOWN (AND UNKNOWN) SPACE.